State:New|TargetRelease:No Target|icon_bug|database:public|icon_mari|Resolution:Fixed|BugID:235715|
Problem summary
When disabling Patch bleed via Python, on export this preference is ignored and all patches are still bled over the UV islands.
Customer reported version
3.0v4
Customer reported platform
Linux
Steps to reproduce
1) Launch Mari, Open up the default Head project.
2) Open the Python Console and run the following code:
channel = mari.geo.current().currentChannel()channel.setBleed(False)for layer in channel.layerList(): layer.setBleed(False) 3) Then go to Channel > Export flattened > Export
4) Observe that the patches have bled over the UV islands.
Workaround
Exporting as individual layers, with a UV mask enabled seems to work.
Reproduced by support
Reproduced by support
3.0v4, 3.0v3, 3.1v3
Expected behaviour
For texture information to note extend outside of the Geometry's UV's
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