State:Closed|icon_bug|database:public|icon_mari|Resolution:Fixed|TargetRelease:4.1v1|BugID:271766|
Problem summary
Mari Displacement causes a shader error when you create certain node chains
Customer reported version
3.2v1
Customer reported platform
Windows 7
Steps to reproduce
1) Create a new Mari project
2) In your Node Graph, create an 'Unreal (shader network)' node
3) Create a 'Cloud' node and plug its output into the displacement port of the Unreal shader.
4) Create a 'Position' node and plug the output into the position port for the cloud node
Workaround
Unknown.
Reproduced by support
Win 10
w/ Quadro k5000
Win 10
w/ Geforce GTX 1080
CentOS6
w/ Quadro K4200
OSx 10.12
w/ AMD FirePro D700
Expected behaviour
Displacement should be rendered in the viewport
Actual behaviour
A Shader Complie error 'unable to render shader' would appear in the viewport