State:Closed|icon_bug|database:public|icon_mari|Resolution:Fixed|TargetRelease:3.3v1|BugID:252771|
Problem summary
When painting on a layer with a channel mask active, the channel mask acts as a solid layer and does not act as expected.
Customer reported version
3.2v1
Customer reported platform
centos7
Steps to reproduce
1) Open Mari 3.2v1 and create a project
2) Create a channel e.g. 'diffuse'.
3) Create a new Procedural Clouds layer.
4) Right click on the Procedural Clouds layer and Convert to Paintable.
5) Navigate to the 'Projections' palette via (View > Palettes > Projection)
6) Toggle the Channel Mask menu within the Projections palette and select the 'diffuse' channel as the 'Mask Channel'.
7) Switch to a new channel, e.g. 'diffuse_2', and try to paint whilst the Channel Mask is active.
Workaround
Unknown.
Reproduced by support
3.2v1
Windows 7, Centos 6, OSX Sierra
Regression
Last working version: 3.1v3
Expected behaviour
Channel Mask should mask against the Paint Buffer and evaluate the channel being used as a mask.
Actual behaviour
Acts as a solid 'white' mask meaning that painting layers does not work as expected.
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