ID 336042 - Mari does not correctly align 3DS Max Projectors in the viewport

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Problem summary
Mari does not correctly align 3DS Max Projectors

Customer reported version
3.3v1
Customer reported platform
windows10

Steps to reproduce

1) Create an .FBX Camera in 3DS Max or use the attached file

2) Import the .FBX into Mari

3) In the Projectors palette, create a new projector

4) Switch back to your imported Camera projector

5) Notice that the Camera's field of view and rotation does not match the setup from 3DS Max

6) Repeat the process with cameras created in other software packages such as Autodesk Maya or Foundry Modo. Notice the projectors match the scenes from their respective packages.

Workaround
Unknown. 

Reproduced by support
Mari 4.0v2 - Windows 10, CentOS 7
Mari 4.0v1
Mari 3.3v1 - Windows 10, OSX 10.12.6, CentOS 7
Mari 3.2v1
Mari 3.1v3
Mari 3.0v4
Mari 3.0v1 
Mari 2.5v6 - Windows 10, OSX 10.12.6, CentOS 7

Earliest version tested
Mari 2.5v6 

Expected behaviour
Mari should align the projector in the same position as the camera was exported from the 3D package.

Actual behaviour
Projector positions were rotated and do not match the exported position.

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