ID 221753 - Camerashake blur renders differently on different machines

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Problem summary
Blur renders differently on different machines.

Customer reported version
nuke.9.0v8

Customer reported platform
windows7

Steps to reproduce

1) Open the attached script on one machine, re-linking the read node to the attached exr file.

2) Render out frames 1020-1050

3) Open the attached script on another machine, re-linking the read node to the attached exr file.

4) Render out frames 1020-1050 

5) Read both sets of frames into the Nuke script, and attached the Read nodes into the Merge node, from frames 1024-1048 you will see a difference, an example is in the screen shot below.

Reproduced by support
The problem has been reproduced on:

Nuke 10.0v3 - Windows 10 - CentOS 6.7 

Nuke 10.0v1 - Windows 10 - CentOS 6.7 

Nuke 9.0v6 - Windows 10 - CentOS 6.7 

Nuke 9.0v1 - Windows 10 - CentOS 6.7 

Nuke 8.0v6 - Windows 10 - CentOS 6.7 

Expected behaviour

For the results to be the same

Actual behaviour
They were different

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