State:New|TargetRelease:No Target|icon_bug|icon_katana|database:public|Resolution:Fixed|BugID:235326|
Problem summary:
All Live Render updates are the result of cooking an Op graph derived from the current node graph evaluated without incorporating the render settings time sampling information. Any attributes that are dependent on this information, such as those driven by parameters animated in Katana, will be incorrect. Typically this results in updates for multisampled attributes being sent with only a single time sample.
Steps to reproduce:
Expected behaviour:
Motion blur due to camera movement is maintained.
Actual behaviour:
Motion blur disappears - the image is rendered with a static camera.
Workaround:
No known workaround.
Reproduced versions/platforms:
This has almost certainly never worked.
Customer version/platform:
Not supplied.
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