State:New|TargetRelease:No Target|icon_bug|icon_katana|database:public|Resolution:Fixed|BugID:253287|
Problem summary:
When starting a Live Render the active camera (from the renderSettings attribute at /root) is added to the liveRender working set, allowing camera changes to be automatically detected. In a scene with multiple cameras however it is possible that the wrong camera is added to the working set when the renderSettings camera changes
Steps to reproduce:
Expected behaviour:
When starting a Live Render the camera specified by the current renderSettings attribute at the render node, should be added to the liveRender working set.
Actual behaviour:
It works correctly the first time, but requires the render to be started twice every subsequent time to get the correct camera added.
Workaround:
No known workaround.
Reproduced versions/platforms:
Customer version/platform:
Not supplied.
We're sorry to hear that
Please tell us why