State:New|TargetRelease:No Target|icon_bug|icon_nuke|database:public|Resolution:Fixed|BugID:308038|
Problem summary
When using the 'ParticleBounce' node, if you use animated geometry (imported through Alembic or modified in Nuke) your particles will not correctly collide with the animated geometry.
Customer reported version
nuke.10.0v1
Customer reported platform
windows10
Steps to reproduce
This issue can be demonstrated with an alternation to an example script. To open up an example script set your documentation source to local in the Behaviors > Documentation tab of the Preferences.
Also make sure you are in NukeX as particles are only available in NukeX.
1) Once you have set the documentation to local, create a 'ParticleBounce' node and click the '?' in the properties bin.
2) This will take you to the documentation page for the 'ParticleBounce' node
3) Expand out 'Example Nuke Scripts and click on 'Bouncing Particles of a Sphere'.
4) This will import a setup into your Nuke
5) Locate the 'ParticleBounce' node and change the following values.
a) external bounce: bounce 0, friction 1
b) internal bounce: bounce 0, friction 1
c) object: change to input from sphere
a) frame 1: x = 50
b) frame 50: x = 90
c) frame 100: x = 50
We're sorry to hear that
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