ID 142087 - Tiff images rendered from Maya using VRay are read incorrectly by Nuke

Follow

Problem summary
Tiff images rendered from Maya using VRay are rendered incorrectly.

The image is loaded, however the channel appears to be split by its channels. These channels are then stacked in order on top of each other and squashed to fit in the original aspect ratio.

Customer reported version
nuke.n/a

Customer reported platform

Steps to reproduce
1) Render an image in Maya using VRay, or download the attached reference image (Generated in Maya 2016, VRay 3.6, on Windows 10). 
2) Open Nuke.
3) Read in the rendered/downloaded image.
Result: The image is separated by its channels.

Rendering the image out as a different file type from Maya, reading it into nuke, then exporting it as a TIFF does not produce the same result when the image is read back in. The image rendered from Nuke will be imported properly.

Workaround
Unknown. 

Reproduced by support
11.0v2 - Windows 10, OSX 10.13, Centos 7
11.0v1 - Windows 10, OSX 10.13, Centos 7
10.5v6 - Windows 10, OSX 10.13, Centos 7
10.5v1 - Windows 10, OSX 10.13, Centos 7
10.0v6 - Windows 10, OSX 10.13, Centos 7
10.0v1 - Windows 10, OSX 10.13, Centos 7
9.0v9 - Windows 10, OSX 10.13, Centos 7
9.0v1 - Windows 10, OSX 10.13, Centos 7
8.0v7 - Windows 10, OSX 10.13, Centos 7
8.0v1 - Windows 10, OSX 10.13, Centos 7

Earliest version tested
8.0v1

Expected behaviour
Tiff should be read in as a single image similar to the render and other formats.

Actual behaviour
Tiff is read in as a single image, with each channel separated, stacked vertically, then scaled back into the original aspect ratio.

    We're sorry to hear that

    Please tell us why