Problem summary
The texture input for the ModelBuilder node has no effect
Customer reported version
nuke.10.0v5
Customer reported platform
n_a_linux
Steps to reproduce
repro steps
1. Open NukeX
2. Create a checkerboard node
3. Create a ModelBuilder node
4. Create a camera node and connect to the cam stream of the ModelBuilder
5. In ModelBuilder node set display and render to textured
6. Create a piece of geometry in the Shape Defaults tab (note you will need to be in the 3D viewer at this point to see the results)
7. Create a colorbar node and connect to the tex input stream of the ModelBuilder node
Result: texture is not applied as the input stream does not appear to refresh
Workaround
1. create an applyMaterial node after then ModelBuilder node
2. disconnect the colorbar node from the tex input stream and connect to the mat input stream for applyMaterial instead
3. In ApplyMaterial node change filter to name and type the name of the object that exists in the ModelBuilder tab i.e. Sphere1
(this will allow the user to texture multiple objects)
Reproduced by support
Reproduced on:
Nuke12.2v2 - Windows 10
Nuke12.1v2 - Windows 10
Nuke11.1v2 - CentOS 7.4 - Windows 7 - MacOSX 10.13
Nuke11.1v1 - CentOS 7.4
Nuke11.0v4 - CentOS 7.4
Nuke11.0v1 - CentOS 7.4
Nuke10.5v7 - CentOS 7.4
Nuke10.5v1 - CentOS 7.4
Nuke10.0v6 - CentOS 7.4 - MacOSX 10.13 - Windows 10
Nuke 10.0v1 - CentOS 7.4 - MacOSX 10.13
Nuke 9.0v9 - CentOS 7.4 - MacOSX 10.13
Nuke 9.0v1 - CentOS 7.4 - MacOSX 10.13
Nuke 8.0v7 - CentOS 7.4 - MacOSX 10.13
Nuke 8.0v1 - CentOX 7.4 - MacOSX 10.13
Nuke 7.0v10 - MacOSX 10.13
Expected behavior
Texture to be applied to geo in ModelBuilder node