ID 357253 - Using Bleed Patch Edges seems to lose resolution details

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Problem summary
Using Bleed Patch Edges seems to lose resolution details

Customer reported version

4.1v1

Customer reported platform
windows10

Steps to reproduce

1) Launch the attached project (or any)

2) Change to your UV view and zoom into the texture. It may be easier to see closer to a boundary of a shell.

3) Right click > Patches > Bleed Patch Edges

4) Observe that after the operation finishes the texture has bled and loss resolution. Only the edges should bleed, not the overall texture.


Workaround

Unknown.

Reproduced by support
Mari 4.1v1 - CentOS7, Win 7

Mari 4.0v1

Mari 3.3v1

Mari 3.2v1

Mari 3.1v1

Mari 2.6v5 - CentOS7, Win 7

Earliest version tested
Mari 2.6v5 - no further testing

Expected behaviour
Bleed Patch Edges should only affect the edge pixels over from the shell to the UDIM tile boundary.

For more information on how Bleed Patch Edges should work, please refer to the Online Help documentation below:
https://learn.foundry.com/mari/Content/user_guide/working_with_patches/bleeding_across_patch_edges.html

Actual behaviour
Areas of painted texture were affected

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