State:New|TargetRelease:No Target|icon_bug|icon_modo|database:public|Resolution:Fixed|BugID:361768|
Problem summary
Static meshes do not properly occlude other mesh items when in the Topology layout.
Customer reported version
modo.12.1v1
Customer reported platform
windows10
Steps to reproduce
1) Open Modo.
2) Open the attached scene.
3) Switch to the "Topology" layout.
4) Select the "Low_Poly" item.
Result: The wireframe of the Low Poly item is shaded differently when the "high_poly" mesh is occluding it.
5) Hide the "high_poly" mesh and reveal the "high_poly_static" item.
Result: The wireframe is shaded with no ghosting, and appears to be in front of the static mesh (which is identical to the non-static version).
Workaround
Unknown.
Reproduced by support
This bug has been reproduced in:
12.1v1 - Windows 10, OSX 10.13.5
12.0v1 - Windows 10
11.2v3 - Windows 10
11.2v1 - Windows 10
11.1v1 - Windows 10
11.0v3 - Windows 10
10.2v4 - Windows 10, OSX 10.13.5
Earliest version tested
10.2v4 - Windows 10, OSX 10.13.5 - This issue appears to be in all versions of the product
Expected behaviour
The static mesh should occlude the standard mesh as a non-static mesh would.
Actual behaviour
The static mesh appears to be entirely behind the standard mesh, despite being in front of it.
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