State:Closed|icon_bug|database:public|icon_mari|Resolution:Fixed|TargetRelease:4.7v3|BugID:360746|
Problem summary
Attaching the custom node to the Displacement Channel of a Shader Network causes a Shader error
Customer reported version
3.4v1/4.1v2
Customer reported platform
Multiple
Steps to reproduce
1) Launch Mari
2) Open Example Head
3) Register the attached custom node and create within your channel network
4) Attach your channel to the displacement slot of any Shader network (VRay, AiStandard, BRDF etc)
5) You'll receive a Shader Error, as below:

Workaround
Unknown.
Reproduced by support
Mari 4.1v2 - Windows 7, CentOS 7
Mari 4.0v4
Mari 4.0v1
Mari 3.4v2 - Windows 7, CentOS 7
Earliest version tested
Mari 3.3v1 - Last working version
Expected behaviour
There should be no shader error in the viewport
Actual behaviour
An Unable to User Shader rendering error is displayed
We're sorry to hear that
Please tell us why