ID 362710 - Merging a mesh with a bevel meshop corrupts UVs

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Problem summary
Merging a mesh with a bevel meshop corrupts UVs. When a Merge Mesh op is used to merge a mesh with a bevel meshop that has "thicken polygons" enabled, the UVs become corrupted.

Customer reported version
modo.12.1v1

Customer reported platform
windows7

Steps to reproduce
1) Open Modo.
2) Load the provided scene uvs_procedural
3) Select "base_mesh" and switch to the UV tab. Change the map to "texture" if it is not already selected.
Result: The UVs should appear correctly.
4) Select "Merged_mesh" and view the UVs.
Result: The UVs should be corrupted.

Workaround
Freeze the base mesh or use the "Thicken" mesh op.

Reproduced by support
This bug has been reproduced in:
12.1v2 - Windows 10, OSX 10.13.5
12.1v1 - Windows 10
11.1v1 - Windows 10
11.2v3 - Windows 10
11.2v1 - Windows 10, OSX 10.13.5

Earliest version tested
11.2v1 - Windows 10, OSX 10.13.5 This feature (Thicken Polygons) did not exist before this version
Expected behaviour
The UVs should copy identically to the merged mesh.

Actual behaviour
The UVs become corrupted/deleted.
 

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