State:New|TargetRelease:No Target|icon_bug|icon_modo|database:public|Resolution:Fixed|BugID:369395|
Problem summary
Advanced Viewport mixes colors and effects areas incorrectly when a group-masked Unity Albedo layer is used.
Customer reported version
Modo 12.1v1
Customer reported platform
Windows 10
Steps to reproduce
1) Open the attached scene.
2) Change viewport display to Advanced.
3) Open the Preview Render by pressing "F8" or go to Render->Open Preview.
4) Go to the Shading Tab. Under the material group "Group", make sure the items highlighted in red are enabled (please see the image below). The incorrect colour in the Advanced Viewport should not match with the correct colour seen in the Preview Render.

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