State:Closed|icon_bug|icon_modo|database:public|Resolution:Not A Bug|TargetRelease:Modo13.1v1|BugID:372461|
Problem summary
Exporting a rigged mesh with modified translation values as glTF results in a location that is incorrect compared to Modo. The mesh's translation values were modified before rigging it with a single joint and after export, the cube gets located underneath the grid in the negative Y-axis. Exporting only the cube without any joint also results in an incorrect position where the cube instead is loaded at the origin of the grid.
Customer reported version
Modo 12.0v1
Customer reported platform
MacOSX 11.13
Steps to reproduce
1) Open the attached scene.
2) Go to File -> Export As. Select "glTF v2" as exporting file format.
3) Go online and open a glTF viewer. For example this one: https://gltf-viewer.donmccurdy.com/.
4) Drag the exported "gltf" and "bin" files into the glTF viewer. The cube exported from Modo seen in the left picture is imported at an incorrect position that is under the grid in the negative Y-axis, which can be seen in the glTF viewer in the right picture.


Workaround
Unknown.
Reproduced by support
This bug has been reproduced in:
Modo 12.1v2 - MacOSX 11.13 - Windows 10
Modo 12.0v1 - MacOSX 11.13 - Windows 10
Modo 11.2v3 - MacOSX 11.13 - Windows 10
Earliest version tested
Modo 11.2v3 - This feature did not exist before this version.
Expected behaviour
An exported giTF mesh that is rigged with modified translation values should be in the same position when exported as glTF.
Actual behaviour
An exported glTF mesh that is rigged with modified translation values is not at the same position as in Modo.
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