State:New|TargetRelease:No Target|icon_bug|icon_modo|database:public|Resolution:Fixed|BugID:376549|
Problem summary
Texture Falloff operator doesn't inherit world coordinates. When world coordinates is enabled, a texture used as a texture falloff will apply the texture locator locally. Thus, procedural textures do not properly affect texture falloffs.
Customer reported version
modo.12.2v1
Customer reported platform
10.13
Steps to reproduce
1) Open Modo
2) Open attached scene.
3) Press "F9" to render.
Result: Top two planes bevel as if the falloff was centered on each mesh, rather than inheriting the world transforms from the input texture as per the diffuse channel.
Workaround
Unknown.
Reproduced by support
This bug has been reproduced in:
12.2v1 - Windows 10, OSX 10.13.5
12.1v2 - Windows 10
12.0v1 - Windows 10
11.2v3 - Windows 10
11.2v1 - Windows 10
11.1v1 - Windows 10
11.0v3 - Windows 10
10.2v4 - Windows 10, OSX 10.13.5
Earliest version tested
10.2v4 - Windows 10, OSX 10.13.5 - This issue appears to be in all versions of the product
Expected behaviour
Texture falloffs should inherit world coordinates from a texture locator.
Actual behaviour
Texture falloffs do not inherit world coordinates and produce incorrect results unless the procedural textures are first baked or modified.
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