ID 377682 - Additional and incorrect polygons are selected when clicking on polys in the Top/Bottom Viewports with less than a 150um scale mesh.

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Problem summary
Additional and incorrect polygons are selected when clicking on polys in the Top/Bottom Viewports with less than a 150um scale mesh.

 

Customer reported version
modo.12.2v1

 

Customer reported platform
windows10

 

Steps to reproduce

 

1) In Modo, create multiple Cylinder mesh items at a scale of less than 150um.

2) Select the top polygon for each cylinder and sub-divide the faces twice.

3) Change the Viewport to Top/Bottom and select the top of the polys on the cylinder mesh.

 

4) Change the Viewport to Perspective and view any selections made.

 

Workaround
Using a larger scale mesh above 150um appears to correct the issue.

 

Reproduced by Support in:

Modo 12.2v1 - Windows 10

Modo 12.1v2 - Windows 10

Modo 12.0v1 - Windows 10

Modo 11.2v3 - Windows 10

Modo 11.1v1 - Windows 10

Modo 11.0v3 - Windows 10

Modo 10.2v4 - Windows 10

 

Earliest version tested
Modo 10.2v4 - This appears in all versions of the product.
 

 

Expected behavior:
Only the polygons selected in the Top viewport should be selected.

 

Actual behavior:
Additional polygons are selected when clicking in the Top/Bottom viewport.

 

 

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