State:New|TargetRelease:No Target|icon_bug|icon_modo|database:public|Resolution:Fixed|BugID:377682|
Problem summary
Additional and incorrect polygons are selected when clicking on polys in the Top/Bottom Viewports with less than a 150um scale mesh.
Customer reported version
modo.12.2v1
Customer reported platform
windows10
Steps to reproduce
1) In Modo, create multiple Cylinder mesh items at a scale of less than 150um.
2) Select the top polygon for each cylinder and sub-divide the faces twice.
3) Change the Viewport to Top/Bottom and select the top of the polys on the cylinder mesh.
4) Change the Viewport to Perspective and view any selections made.
Workaround
Using a larger scale mesh above 150um appears to correct the issue.
Reproduced by Support in:
Modo 12.2v1 - Windows 10
Modo 12.1v2 - Windows 10
Modo 12.0v1 - Windows 10
Modo 11.2v3 - Windows 10
Modo 11.1v1 - Windows 10
Modo 11.0v3 - Windows 10
Modo 10.2v4 - Windows 10
Earliest version tested
Modo 10.2v4 - This appears in all versions of the product.
Expected behavior:
Only the polygons selected in the Top viewport should be selected.
Actual behavior:
Additional polygons are selected when clicking in the Top/Bottom viewport.
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