ID 383369 - Parented mesh items become corrupt when referenced in a scene and then consolidated.

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Problem summary:
Parented mesh items become corrupt when referenced in a scene and then consolidated.


Customer reported version:
modo.12.2v1


Customer reported platform:
windows10


Steps to reproduce:

1) In Modo, create a scene with multiple nested mesh items in a hierarchy.

2) Save the scene and close it.

3) Select File > Import Reference... and choose the previously saved scene.

4) After the scene is loaded, select File > Consolidate Scene and observe the mesh items.


Workaround:
Merge mesh items that are in a hierarchy before using it as a reference.


Reproduced by Support in:

Modo 12.2v1 - Windows 10

Modo 12.1v2 - Windows 10

Modo 12.0v1 - Windows 10

Modo 11.2v3 - Windows 10

Modo 11.1v1 - Windows 10

Modo 11.0v3 - Windows 10

Modo 10.2v4 - Windows 10


Earliest version tested:
Modo 10.2v4 - This issue appears to be in all versions of the product

Expected behavior:
The referenced mesh items should remain in their respective scale/positions after consolidating.


Actual behavior:
The hierarchies of referenced mesh items were placed incorrectly in the scene when consolidating.


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