ID 378851 - An incorrect amount of Deep samples are created when using antialiasing in the Scanline Render node.

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Problem summary:
An incorrect amount of Deep samples are created when using antialiasing in the Scanline Render node.
 

Customer reported version:
nuke.11.2v5
 

Customer reported platform:
centos6
 

Steps to reproduce:
1) From Nuke, create 2 Card geometry nodes.

2) Rotate the Card nodes so that they intersect.

3) Create a Scene node and attach the Card nodes.

4) Create a Scanline Render node and attach it to the Scene, also adding a Camera.

5) Adjust the Camera to view the intersection of the 2 Card nodes.

6) Access the Properties bin of the Scanline Render node and turn on antialiasing.

7) Create a DeepSample node attached to the Scanline Render.

8) Move and place the DeepSample pos coordinates, observing the samples output in the Properties bin.
 

Workaround:
There is no current workaround at this time.
 

Reproduced by Support in:
Nuke 11.3v1 - Windows 10, CentOS 7, macOS 10.13 High

Nuke 11.2v1 - Windows 10

Nuke 11.1v1 - Windows 10

Nuke 11.0v1 - Windows 10

Nuke 10.5v1 - Windows 10

Nuke 10.0v1 - Windows 10

Nuke 9.0v1 - Windows 10

Nuke 8.0v1 - Windows 10, CentOS 7, macOS 10.13 High Sierra
 

Earliest version tested:
Nuke 8.0v1 - This issue appears to be in all versions of the product
 

Expected behavior:
Antialiasing should have a minimal amount of Deep samples generated when using the Scanline Render.


Actual behavior:
Additional Deep samples are created when using antialiasing with the Scanline Render node.

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