ID 381874 - The Framehold node is ignored when an Axis node has an animated World matrix downstream.

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Problem summary

The Framehold node is ignored when an Axis node has an animated world matrix downstream.

Customer reported version
nuke.11.3v1

Customer reported platform
n/a


Steps to reproduce:
1) In Nuke, create an Axis node with a World Matrix applied.
2) Create a Framehold set for frame 10.
3) Create another Axis node, attached to the previous Framehold.
4) Select the Axis 1 node and animate the translate values for x,y,z.
5) View the World Matrix for Axis 2 node.

Workaround:
There is no workaround at this time.

Reproduced by Support in:
Nuke 11.3v2 - Windows 10
Nuke 11.2v1 - Windows 10
Nuke 11.1v1 - Windows 10
Nuke 11.0v1 - Windows 10
Nuke 10.5v1 - Windows 10
Nuke 10.0v1 - Windows 10
Nuke 9.0v1 - Windows 10
Nuke 8.0v1 - Windows 10
 

Earliest version tested:
Nuke 8.0v1 - This issue appears to be in all versions of the product

Expected behavior:
The metadata of the World Matrix should not be applied to other Axis nodes when a Framehold node is placed.

Actual behavior:
The World Matrix of the new Axis node will ignore the upstream Framehold and stream through the metadata,.
 

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