State:New|TargetRelease:No Target|icon_bug|icon_modo|database:public|Resolution:Fixed|BugID:383654|
Problem summary
Topology viewport style can become stuck/render incorrectly. Switching to other viewport styles will continue to render incorrectly. This can occur through the viewport selection button or through the viewport styles popover.
Customer reported version
modo.12.2v1
Customer reported platform
windows10
Steps to reproduce
1) Open Modo.
2) Select File > Open... and open the attached scene.
3) In the "model" viewport, select "default" in the viewport and choose "Topology" from the resulting popover.
4) Select the topology toolbar on the left.
5) Select the "Topology Pen" tool.
6) Click and place several verts from "mesh_01" (the sphere) on "mesh_02" (the cube).
7) Press "Q" to drop the Topology pen tool.
8) Hover the cursor over "mesh_02."
Result: the cube will be highlighted, and the back-faces of "mesh_01" will render in front of "mesh_02" despite being behind it. Switching to other viewport styles will retain the transparency inherited from the Topology style.
Workaround
Unknown.
Reproduced by support
This bug has been reproduced in:
12.2v2 - Windows 10, OSX 10.13.5,
12.2v1 - Windows 10, OSX 10.13.5
Note: issue is somewhat present prior to 12.2v1, however this occurs as the "default" state in the topology viewport or after hovering over "mesh_02."
12.1v2 - Windows 10, OSX 10.13.5
12.0v1 - Windows 10
Earliest version tested
12.0v1 - Windows 10 - This feature did not exist before this version
Expected behaviour
Occluded faces should remain occluded unless otherwise specified by the user.
Actual behaviour
Occluded faces appear in front of the occluding mesh.
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