State:New|TargetRelease:No Target|icon_bug|icon_modo|database:public|Resolution:Fixed|BugID:387704|
Problem summary
Baking normal maps through the Items list results in a normal map with no baked data.
It also creates a Mesh Feature item under Bake Items within the shader tree with the incorrect target mesh selected.
Customer reported version
13.0__13.0v1
Customer reported platform
windows10
Steps to reproduce
1) Create a high poly mesh such as a beveled cube, and on another mesh layer create a low poly cube.
2) Select the low poly cube, in the Properties tab and set the High Res Mesh field to the high poly cube.

3) In the Items tab, right-click the low poly mesh and select Bake>Bake Normals.
4) This will bring up a Bake Normals window, set the Samples to 0 and the Resolution to 2048x2048 and select OK.
5) Select a destination folder and then wait for it to bake.
6) If you view the baked image it won't contain any normals.
7) If you select the Mesh Feature item under Bake Items within the Shader Tree, the high poly cube will also be in the Target Meshes field.
Expected behaviour
For the normals of the high poly mesh to be baked onto the low poly mesh.
Actual behaviour
The baked image contains no normals.
Workaround
After completing the steps above, if you go to the Mesh Feature item and use the inputs in the screenshot below. Select the Bake Selected button and this should then bake the normal map correctly.

Reproduced by support
This bug has been reproduced in:
Modo 13.0v1 - Windows 10 - Centos 7 - OSX 10.13
Modo 12.2v1 - Windows 10
Modo 12.1v2 - Windows 10
Modo 12.0v1 - Windows 10
Modo 11.2v3 - Windows 10
Modo 11.1v1 - Windows 10 - Centos 7 - OSX 10.13
Earliest version tested
Modo 11.1v1 - This feature did not exist before this version
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