Problem summary Unity Emission map in advanced viewport does not match result in final renders. Either the advanced viewport or the final/preview renderers do not properly blend emission layers.
Customer reported version modo.12.2v2
Customer reported platform windows10
Steps to reproduce 1) Open Modo. 2) Open the attached scene. 3) Switch to the Advanced Viewport style. 4) Press "f9" to render the scene/ Result: Emission/Diffuse colors differ between the advanced viewport and final render.
Expected behaviour Advanced viewport layer blending should mirror the final renderer and preview renderer.
Actual behaviour The advanced viewport blending of unity emission layers does not mirror the final and preview renderers.
Workaround Unknown.
Reproduced by support This bug has been reproduced in: 13.0v1 - Windows 10, OSX 10.13.5 12.2v2 - Windows 10 12.1v2 - Windows 10 12.0v1 - Windows 10 11.2v3 - Windows 10 11.2v1 - Windows 10 11.1v1 - Windows 10 11.0v3 - Windows 10 10.2v4 - Windows 10, OSX 10.13.5
Earliest version tested 10.2v4 - Windows 10, OSX 10.13.5 - This issue appears to be in all versions of the product