State:New|TargetRelease:No Target|icon_bug|icon_modo|database:public|Resolution:Fixed|BugID:385436|
Problem summary:
Weight Maps are converted/applied from UV textures after using Bake Geometry Cache with a UV map applied.
Customer reported version:
modo.12.2v1
Customer reported platform:
windows10
Steps to reproduce:
1) In Modo, create a mesh item.
2) Apply material and add a texture map.
3) Set the Projection type to 'UV map' and Set Texture 'UV to Texture'.
3) Select Geometry > Bake Geometry Cache.
4) View the Weight Maps for the baked mesh item.
Expected behavior:
The baked mesh should be unable to create weight maps from the UV map texture.
Actual behavior:
The UV map texture vertices are applied as weight maps.
Workaround:
No workaround is currently available.
Reproduced by Support in:
Modo 12.2v2 - Windows 10
Modo 12.1v2 - Windows 10
Modo 12.0v1 - Windows 10
Modo 11.2v3 - Windows 10
Modo 11.1v1 - Windows 10
Modo 11.0v3 - Windows 10
Modo 10.2v4 - Windows 10
Earliest version tested:
Modo 10.2v4 - This issue appears to be in all versions of the product
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