ID 385436 - Weight Maps are converted/applied from UV textures after using Bake Geometry Cache with a UV map applied.

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Problem summary:
Weight Maps are converted/applied from UV textures after using Bake Geometry Cache with a UV map applied.

 

Customer reported version:
modo.12.2v1

 

Customer reported platform:
windows10

 

Steps to reproduce:

1) In Modo, create a mesh item.

2) Apply material and add a texture map.

3) Set the Projection type to 'UV map' and Set Texture 'UV to Texture'.

3) Select Geometry > Bake Geometry Cache.

4) View the Weight Maps for the baked mesh item.

 

Expected behavior:
The baked mesh should be unable to create weight maps from the UV map texture.

 

Actual behavior:
The UV map texture vertices are applied as weight maps.

 

Workaround:
No workaround is currently available. 

 

Reproduced by Support in:
Modo 12.2v2 - Windows 10

Modo 12.1v2 - Windows 10

Modo 12.0v1 - Windows 10

Modo 11.2v3 - Windows 10

Modo 11.1v1 - Windows 10

Modo 11.0v3 - Windows 10

Modo 10.2v4 - Windows 10

 

Earliest version tested:
Modo 10.2v4 - This issue appears to be in all versions of the product

 

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