State:New|TargetRelease:No Target|icon_bug|icon_modo|database:public|Resolution:Fixed|BugID:386121|
Problem summary:
Artifacts are visible when Shadow Map is set to None when using Point Lights with volumetrics enabled.
Customer reported version:
modo.12.2v2
Customer reported platform:
windows10
Steps to reproduce:
1) In Modo, create a mesh item.
2) Create a point light and bring it to the center of the mesh item.
3) Adjust settings on the Point Light as follows:

Note: Ensure the Shadow Type is set to None.
4) Open the Preview Render window with F8 to view the output.
Expected behavior:
The light should appear without artifacts when volumetrics are applied.
Actual behavior:
Artifacts appear throughout the lighting when volumetrics are enabled and shadows are set to none.
Workaround:
Setting the Radius to 0, or including the Shadow Type "Deep Shadow Map" seems to correct the behavior.
Reproduced by Support in:
Modo 12.2v1 - Windows 10
Modo 12.1v2 - Windows 10
Modo 12.0v1 - Windows 10
Modo 11.2v3 - Windows 10
Modo 11.1v1 - Windows 10
Modo 11.0v3 - Windows 10
Modo 11.0v1 - Windows 10 - Regression
Unable to reproduce bug in:
Modo 10.2v4 - Windows 10
Earliest version tested:
Modo 10.2v4 - This issue no longer appears in this version and has regressed.
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