ID 386121 - Artifacts are visible when Shadow Map is set to None and volumetrics are enabled for Point Lights.

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Problem summary:
Artifacts are visible when Shadow Map is set to None when using Point Lights with volumetrics enabled.


Customer reported version:
modo.12.2v2


Customer reported platform:
windows10


Steps to reproduce:

1) In Modo, create a mesh item.

2) Create a point light and bring it to the center of the mesh item.

3) Adjust settings on the Point Light as follows:

Note: Ensure the Shadow Type is set to None.

4) Open the Preview Render window with F8 to view the output.

Expected behavior:

The light should appear without artifacts when volumetrics are applied. 


Actual behavior:
Artifacts appear throughout the lighting when volumetrics are enabled and shadows are set to none.


Workaround:
Setting the Radius to 0, or including the Shadow Type "Deep Shadow Map" seems to correct the behavior.


Reproduced by Support in:
Modo 12.2v1 - Windows 10

Modo 12.1v2 - Windows 10

Modo 12.0v1 - Windows 10

Modo 11.2v3 - Windows 10

Modo 11.1v1 - Windows 10

Modo 11.0v3 - Windows 10

Modo 11.0v1 - Windows 10 - Regression


Unable to reproduce bug in:

Modo 10.2v4 - Windows 10


Earliest version tested:
Modo 10.2v4 - This issue no longer appears in this version and has regressed.


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