ID 388518 - Materials are placed incorrectly in the Shader tree while in a selection mode and drag/dropping a Preset Material onto a selection.

Follow

Problem summary:
Materials are placed incorrectly in the Shader tree while in a selection mode and drag/dropping a Preset Material.

This only occurs when a selection mode other than Items is active, such as Polygon.
 

Customer reported version:
modo.13.0v1


Customer reported platform:
Windows 10
 

Steps to reproduce:
*Requires Content Pack 1 or Cloud assets available*

1) In Modo, create a mesh object.

2) Open the Preset Browser (F6) and select Assets > Materials.

3) Press 3 on the keyboard to enable Polygon selection mode.

4) Click on the mesh item, highlighting multiple polygons.

5) Drag & drop a Preset material onto the selection, observing changes.

6) Open the Shader tree and view the placement of the material.
 

Expected behavior:
The Preset material should be placed in the Shader tree correctly, regardless of which selection mode is used.
 

Actual behavior:
The Preset material will add itself at the top of the Shader tree just underneath the Render layer. This is incorrect as the material is being applied directly to a model and should appear under the Base Shader.
 

Workaround:
Applying a material group before drag/dropping the Preset material places the Preset material layer in the Shader tree correctly.
 

Reproduced by Support in:
Modo 13.0v1 - Windows 10
Modo 12.2v1 - Windows 10
Modo 12.1v2 - Windows 10
Modo 12.0v1 - Windows 10
Modo 11.2v3 - Windows 10
Modo 11.1v1 - Windows 10
Modo 11.0v3 - Windows 10
Modo 10.2v4 - Windows 10


Earliest version tested

Modo 10.2v4 - This issue appears to be in all versions of the product.

 

 

    We're sorry to hear that

    Please tell us why