State:New|TargetRelease:No Target|icon_bug|icon_nuke|database:public|Resolution:Fixed|BugID:386221|
Problem summary
VectorBlur effects the internal alpha of objects, even when uv alpha is enabled
This affects uv passes from ScanlineRender and V-Ray, it may affect other types of maps as well
Customer reported version
nuke.10.5v1
Customer reported platform
windows7
Steps to reproduce
1) Open the attached Nuke script
2) View the VectorBlur node's Alpha channel, and decrease the gamma, an internal artifact appears. When applying blur directly in the ScanlineRender node, this does not happen:


Expected behaviour
For the internal alpha not to be affected when uv alpha is set to the total alpha
Actual behaviour
Dark edges appear inside the main alpha
Reproduced by support
This bug has been reproduced in:
Nuke 11.3v2 - Windows 10 - CentOS 6.9 - MacOSX 10.13
Nuke 11.2v1 - Windows 10
Nuke 11.1v1 - Windows 10
Nuke 11.0v1 - Windows 10
Nuke 10.5v1 - Windows 10
Nuke 10.0v1 - Windows 10 - CentOS 6.9 - MacOSX 10.13
Earliest version tested
Nuke 10.0v1 - This feature did not exist before this version
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