ID 158473 - Spherical Transform showing seams on Output Type (ie Sphere, Mirror Ball, lat long)

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Problem summary
Using SphericalTransform nodes to create an 'Angular map 180' texture from five Cube inputs results in black seams.

 

Customer reported version
Nuke 11.3v3

 

Customer reported platform
CentOS 7

 

Steps to reproduce

 

1) Open the attached script.

- The script contains a Constant node that is connected to five different SphericalTransform nodes.

- All SphericalTransform nodes have their Input Type set to 'Cube' and Output Type set to 'Angular map 180'.

- The first SphericalTransform has no rotation applied.

- The second and third SphericalTransform nodes have rotation applied about the Y-axis (90 and -90 respectively).

- The fourth and fifth SphericalTransform nodes have rotation applied about the X-axis (90 and -90 respectively).

- The SphericalTransform nodes are all then Merged together 


2) View the result and notice that there are black seams in the Viewer

 

 

Expected behavior
This should create a seamless image in the Viewer.

 

Actual behavior
There are black seams on the image.

 

Workaround
Add the AdjBBox node and add 1 pixel.

 

Reproduced by Support in:

Nuke 13.0v4 - Windows 10

Nuke 13.0v1 - Windows 10

Nuke 12.0v1 - Windows 10

Nuke 11.3v3 - WIndows 10 - Linux CentOS 6 - macOS 10.13 (High Sierra)

Nuke 11.3v1 - WIndows 10

Nuke 11.2v1 - WIndows 10

Nuke 11.1v1 - WIndows 10

Nuke 11.0v1 - WIndows 10

Nuke 10.5v1 - Windows 10

Nuke 10.0v1 - Windows 10

Nuke 9.0v1 - Windows 10

Nuke 8.0v1 - Windows 10 - Linux CentOS 6 - macOS 10.13 (High Sierra)

 

Earliest version tested
Nuke 8.0v1
- This issue appears to be in all versions of the product

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