State:New|TargetRelease:No Target|icon_bug|icon_nuke|database:public|Resolution:Fixed|BugID:158473|
Problem summary
Using SphericalTransform nodes to create an 'Angular map 180' texture from five Cube inputs results in black seams.
Customer reported version
Nuke 11.3v3
Customer reported platform
CentOS 7
Steps to reproduce
1) Open the attached script.
- The script contains a Constant node that is connected to five different SphericalTransform nodes.
- All SphericalTransform nodes have their Input Type set to 'Cube' and Output Type set to 'Angular map 180'.
- The first SphericalTransform has no rotation applied.
- The second and third SphericalTransform nodes have rotation applied about the Y-axis (90 and -90 respectively).
- The fourth and fifth SphericalTransform nodes have rotation applied about the X-axis (90 and -90 respectively).
- The SphericalTransform nodes are all then Merged together
2) View the result and notice that there are black seams in the Viewer

Expected behavior
This should create a seamless image in the Viewer.
Actual behavior
There are black seams on the image.
Workaround
Add the AdjBBox node and add 1 pixel.
Reproduced by Support in:
Nuke 13.0v4 - Windows 10
Nuke 13.0v1 - Windows 10
Nuke 12.0v1 - Windows 10
Nuke 11.3v3 - WIndows 10 - Linux CentOS 6 - macOS 10.13 (High Sierra)
Nuke 11.3v1 - WIndows 10
Nuke 11.2v1 - WIndows 10
Nuke 11.1v1 - WIndows 10
Nuke 11.0v1 - WIndows 10
Nuke 10.5v1 - Windows 10
Nuke 10.0v1 - Windows 10
Nuke 9.0v1 - Windows 10
Nuke 8.0v1 - Windows 10 - Linux CentOS 6 - macOS 10.13 (High Sierra)
Earliest version tested
Nuke 8.0v1
- This issue appears to be in all versions of the product
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