Problem summary Blending Falloffs does not work in world space. The effect will be applied/baked to the mesh based on the position of the falloff relative to the mesh when the falloff is connected to the Blend Falloff.
Customer reported version 13.0__13.0v1
Customer reported platform 10.14
Steps to reproduce 1) Open Modo. 2) Open the attached scene. 3) Select "Locator" in the item bin. 4) Move this locator in the X axis. Result: Falloff_1 and Falloff_2 will move along with the Locator, despite being static falloffs with "World Transformation" enabled. Falloff_3 does not move, and affects any vertices that pass through it as it is not connected to the Blend Falloff.
Expected behaviour Falloffs blended through the Blend Falloff node should retain the World Transformation setting.
Actual behaviour Falloffs blended through the Blend Falloff node act as if the "Use World Transform" is disabled.
Workaround Unknown.
Reproduced by support This bug has been reproduced in: 13.0v1 - Windows 10, OSX 10.13.5
Earliest version tested 13.0v1 - Windows 10, OSX 10.13.5 - This feature did not exist before this version