ID 395005 - Overscan result different between GUI and Terminal Render with Project3D and ScanlineRender nodes

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Problem summary
Users have found a difference between GUI and Terminal rendering when using Project3D and ScanlineRender nodes in Nuke.

The difference is not within the main rendered image, but artifacting within the overscan.

GUI render:  ( Footage transformed up to display overscan )


Terminal render: ( Footage transformed up to display overscan )


Customer reported version
nuke.11.2v3

Customer reported platform

Steps to reproduce

1) Open the provided script ( open your script )

2) Render out Frame 1013 within the GUI as an EXR. ( Name the file overscanRender_GUI.%4d.exr )

3) Rename the Write node to overscanRender_Terminal.%4d.exr and save the script.

4) Open a command prompt window and render the script with the following:  "Nuke -F 1013 -x nukeScriptHere.nk"

Replace 'Nuke' with your Nuke.exe location.


5) Read both rendered files into the Node Graph.

6) Add a transform to each, which moves the overscan into the main Viewer area.

Result: The Terminal Render will look 'Cropped' when compared to the GUI render.

Expected behaviour
There should be no differences between GUI and Terminal rendering.

Actual behaviour
There is a difference within the Overscan of the Terminal rendered footage.

Workaround
Unknown.

Reproduced by support

This bug has been reproduced in:
Nuke11.3v1- Windows 7 - Mac10.14 - CentOS7
Nuke11.3v1- Windows 7 - Mac10.14 - CentOS7
Nuke11.2v1 - Windows 7
Nuke11.1v1 - Windows 7
Nuke11.0v1 - Windows 7
Nuke10.5v1 - Windows 7
Nuke10.0v1 - Windows 7
Nuke9.0v1 - Windows 7
Nuke8.0v1 - Windows 7 - Mac10.14 - CentOS7

Earliest version tested
- This issue appears to be in all versions of the product

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