Problem summary Hidden polygons revealed on target layer when layer.import is used to import a mesh containing hidden polygons.
Customer reported version modo.12.1v2
Customer reported platform windows10
Steps to reproduce 1) Open Modo. 2) Hold "Ctrl" and click the Cube Primitive tool to create a unit cube. 3) Press "Ctrl + n" to create a new scene layer. 4) In the item bin, select the mesh layer in the first scene that contains the cube. 5) Press "h" to hide the cube. 6) In the command line in the bottom right, paste the following command and press "enter:" layer.import 2 {} true true false 0 Result: The cube will be imported into the second scene, with all polygons visible.
Expected behaviour Hidden polygons should remain hidden when imported.
Actual behaviour Hidden polygons are revealed.
Workaround Unknown.
Reproduced by support This bug has been reproduced in: 13.0v1 - OSX 10.14.5 12.2v2 - OSX 10.14.5 12.2v1 - OSX 10.14.5 12.1v2 - OSX 10.14.5 12.0v1 - OSX 10.14.5 11.2v3 - OSX 10.14.5 11.2v1 - OSX 10.14.5 11.1v1 - OSX 10.14.5 11.0v3 - OSX 10.14.5 10.2v4 - OSX 10.14.5
Earliest version tested 10.2v4 - OSX 10.14.5 - This issue appears to be in all versions of the product