ID 403327 - Wireframe texture is unable to recognize procedural edge selections without the mesh being frozen first.

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Problem summary

Wireframe texture is unable to recognize procedural edge selections without the mesh being frozen first.


Customer reported version
modo.13.1v1


Customer reported platform
windows7


Steps to reproduce


1) Download and open the attached scene.

2) Navigate to the Shader Tree and select the Wireframe Texture and in its Properties notice that the Edge Selection Set is set to texture.

3) Go to the Items List and delete hose (2).


4) Go back to the Shader Tree and select the Wireframe Texture again, notice that Edge Selection Set now isn't set to anything and texture isn't present in the list.


5) Now go to the Items List and right-click the hose item and select Freeze Mesh Operations>Duplicate and Freeze

6) Go back to the Shader Tree and notice that the Edge Selection Set now has texture as an option again.


Expected behaviour

The wireframe texture should always be able to recognize the procedural edge selections.

Actual behaviour
The wireframe texture only recognises the procedural edge selections if the mesh is frozen.


Workaround
Unknown.


Reproduced by support


This bug has been reproduced in:
13.1v1 - Windows 10 - Centos 7 - MacOS 10.13

13.0v1 - Windows 10

12.2v2 - Windows 10

12.1v2 - Windows 10

12.0v1 - Windows 10

11.2v3 - Windows 10

11.1v1 - Windows 10

11.0v3 - Windows 10

10.2v4 - Windows 10 - Centos 7 - MacOS 10.13


Earliest version tested

10.2v4 - This issue appears to be in all versions of the product.


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