ID 403636 - UV unwrapping algorithms are unable to adequately unwrap certain meshes.

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Problem summary
UV unwrapping algorithms are unable to adequately unwrap certain meshes.

Customer reported version
modo.13.0v1

Customer reported platform
windows10

Steps to reproduce
1) Open Modo.
2) Select File > Open and load the attached example scene.
3) Open the UV editor using the left viewport toggle.
4) Set UV: to "Texture" if its not already selected.
5) Press "3" and double click the UV island located in the 0 to 1 space to select it.
6) Use any combination of the UV unwrapping tools. For a quick example, select the UV relax tool with the default settings and increase the number of iterations. The mesh will continually expand and distort.
Result: Modo will not output a satisfactory result despite the relatively simple shape of the mesh.

Expected behaviour
Modo should unwrap most meshes with little distortion/self intersection.

Actual behaviour
Modo cannot unwrap some meshes, including some relatively simple meshes.

Workaround
In this instance, removing any edges that end in an N-Gon can produce a more satisfactory unwrapping result at the cost of silhouette.

Reproduced by support
This bug has been reproduced in:
13.1v1 - Windows 10, OSX 10.14.5
13.0v1 - Windows 10
12.2v2 - Windows 10
12.2v1 - Windows 10
12.1v2 - Windows 10
12.0v1 - Windows 10
11.2v3 - Windows 10
11.2v1 - Windows 10
11.1v1 - Windows 10
11.0v3 - Windows 10
10.2v4 - Windows 10, OSX 10.14.5

Earliest version tested
10.2v4 - Windows 10, OSX 10.14.5 - This issue appears to be in all versions of the product

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