State:New|TargetRelease:No Target|icon_bug|icon_katana|database:public|Resolution:Fixed|BugID:386053|
Problem summary:
When adding multiple nodes via the tab menu without "dropping" them, or selecting a blank space in the Node Graph tab, the nodes can become connected. While this is a useful behaviour when chaining multiple nodes quickly, IE material and material assign, there can also be some impossible connections, such as CameraCreate connected to ImageReformat connected to Material. We shold add some port logic checking to make sure that the input and output ports of picked nodes are compatible before making the connection.
Steps to reproduce:
Expected behaviour:
Actual behaviour:
All 3 nodes are connected in order of creation. There is no indication of errors until the user sets the view flag on the material node.
The following error is shown in the scene graph tab:
'Material': Cannot query required input for port 'in': connection is not a 3D node
Workaround:
No known workaround.
Tested versions/platforms:
Customer version/platform:
Not supplied
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