State:New|TargetRelease:No Target|icon_bug|icon_katana|database:public|Resolution:Fixed|BugID:398146|
Problem summary:
Customer quote from Forum:
"It looks like there is no way to clear the RAM used to expand the scene graph, even after removing geometry, etc from the scene.
I created a simple scene using an opscript to generate a given number of cubes. I started with a single cube and fully expanded the scene graph to get a baseline for my RAM usage. I then upped the number of cubes to 8^5 which, after fully expanding the scene graph, increased my RAM usage by about 2G. Finally I set the opscript back to generating only a single cube, which did not change the RAM usage. Even after hitting the 'Flush Caches' button, my RAM usage was still 2G above the baseline, despite now only having a single cube in the scene again.
This is causing an issue for our artists since after expanding a large scene they currently have no way to regain the RAM used except by closing and re-opening Katana."
Steps to reproduce:
Expected behaviour:
A change in the RAM usage either:
Actual behaviour:
No decrease in RAM usage when a large number of locations are no longer in the scene
Workaround:
No known workaround.
Tested versions/platforms:
Customer version/platform:
Not supplied
We're sorry to hear that
Please tell us why