ID 384544 - UV View turns black with Arnold Surface Shader connected

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Problem summary
UV View turns black with Arnold Standard Surface Shader connected and User Shader enabled

This also effects the lighting modes for the Arnold Standard Surface shader: Full, Basic, Flat

 

Customer reported version
4.5v2

Customer reported platform
Unknown.

Steps to reproduce

1. Create an Arnold Standard Surface Shader
2. Check your UV View (with or without a Channel connected to it)
3. Compare setting your lighting to Current Channel and to User Shader

 

Expected behaviour
To be able to see your materials/layers in the UV view


Actual behaviour:

Unable to see your materials/layers in the UV view with User Shader active

Workaround:

Paint with Current Channel system shader

 

Reproduced by support
This bug has been reproduced in:

4.5v2 - Windows 10 - CentOS7 

4.5v1 - Windows 10 - CentOS7 

 

Earliest version tested

4.5v1 - This feature did not exist before this version

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