State:Closed|icon_bug|database:public|icon_mari|Resolution:Fixed|TargetRelease:4.5v2|BugID:393864|
Problem summary
Vector painting in world space does not create smooth transitions between UVs
Customer reported version
4.5v1
Customer reported platform
Steps to reproduce
1) Open Mari and the New Project dialogue
2) Select the attached geometry and under Channels select only the Vector channel preset
3) Add a new layer to the Vector Channel and using the Vector Paint tool (mode set to Paint Flow Vectors) to paint some strokes
4) Add an Adjustment Tangent to World layer on top
result: There is no smooth transition of the strokes between UV cuts
Expected behaviour
The strokes should transition smoothly between UV cuts
Actual behaviour
There is no smooth transition of the strokes between UV cuts
Workaround
Unknown
Reproduced by support
This bug has been reproduced in:
4.5v1 - Windows 10
4.2v1 - Windows 10
3.4v1 - Windows 10 - CentOS 7 - OSX 10.12.6 - regression
Unable to reproduce bug in:
3.3v1 - Windows 10 - CentOS 7 - OSX 10.12.6
Earliest version tested
3.3v1 - This issue no longer appears in this version and has regressed
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