State:Closed|icon_bug|icon_modo|database:public|Resolution:Fixed|TargetRelease:Modo16.0|BugID:401430|
Problem summary
When Edge Slice is used with Multi Slice enabled, if it goes through a vertex it produces an incorrect result.
Customer reported version
modo.13.0v1
Customer reported platform
windows10
Steps to reproduce
1) Create a simple cube and while in the Model toolbar select Mesh Edit>Axis Slice. Set X, Y and Z to 4 and then click within the viewport to perform the slice.
2) Now select the Edge Slice tool and enable Multi Slice, select both corners of the grid making sure that the raycast goes through a vertex.

Expected behaviour
The slice should carry on to the endpoint.
Actual behaviour
The slice stops on the vertex.
Workaround
Unknown.
Reproduced by support
This bug has been reproduced in:
Modo 13.0v1 - Windows 10 - Centos 7 - MacOS 10.13
Modo 12.2v2 - Windows 10
Modo 12.1v2 - Windows 10
Modo 12.0v1 - Windows 10
Modo 11.2v3 - Windows 10
Modo 11.1v1 - Windows 10
Modo 11.0v3 - Windows 10
Modo 10.2v4 - Windows 10 - Centos 7 - MacOS 10.13
Earliest version tested
Modo 10.2v4 - This issue appears to be in all versions of the product.
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