State:New|TargetRelease:No Target|icon_bug|icon_modo|database:public|Resolution:Fixed|BugID:345261|
The Atlas UV projection type struggles with long or thin polygons. The result UV is often disproportionate - it's too short / wide.
From the docs:
Uses a multi-faceted projection method to place all polygons into the UV map and maintains the relative scale based on the 3D volume of the polygons.
Steps to reproduce
1) Open the attached scene fileWorkaround
Unknown.
Reproduced by support
This bug has been reproduced in:
13.1v1 - Windows 10 - MacOS 10.13 - Centos 7
13.0v1 - Windows 10
12.2v2 - Windows 10
12.1v2 - Windows 10
12.0v1 - Windows 10
11.2v3 - Windows 10
11.1v1 - Windows 10
11.0v3 - Windows 10
10.2v4 - Windows 10 - MacOS 10.13 - Centos 7
Earliest version tested
10.2v4 - This issue appears to be in all versions of the product.
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