State:Closed|icon_bug|database:public|icon_mari|Resolution:Fixed|TargetRelease:4.6v1|BugID:405283|
Problem summary
Flat lighting mode in the VRayMtl is incorrectly displaying the transparent checkerboard
Customer reported version
4.5v2
Customer reported platform
Unknown.
Steps to reproduce
1) Open Mari and the example head project
2) Go to the Shaders palette and create a new VRayMtl shader
3) Plug in the Diffuse_Head_Geo channel in the Diffuse Color input
4) Press F1 for setting the lighting on the main mesh to Flat
result: The transparent checkerboard appears
Expected behaviour
Mari should display the Flat lighting mode
Actual behaviour
Mari shows the checkerboard:
Workaround
Use the Current Channel shader
Reproduced by support
This bug has been reproduced in:
4.5v2 - Windows 10 - CentOS 7
4.5v1 - Windows 10 - regression
Unable to reproduce bug in:
4.2v2 - Windows 10 - CentOS 7
Earliest version tested
4.2v2 - This issue doesn't appear in this version and has regressed
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