Problem summary Copying and pasting a published LiveGroup node with any renderer ShadingNode will cause the Katana processing wheel to spin indefinitely when the editing flag is set to the internal ShadingNode. Using an ArnoldShadingNode will cause an error to be repeatedly printed in the console. The issue appears to be related to the locked ShadingNode name parameter is being updated when there is a duplicate node already within the SceneGraph tab.
Customer reported version katana.3.2v2
Customer reported platform Unknown.
Steps to reproduce 1) Create a LiveGroup node in the SceneGraph tab.
2) Right-click the LiveGroup node and select "Edit Contents".
3) Create an ArnoldShadingNode and put it inside the LiveGroup node.
4) Right-click the LiveGroup node and select "Publish and Finish Editing Contents..." and save it.
5) Copy and paste the LiveGroup node.
6) Set the Edit flag to the ArnoldShadingNode.
Result) The katana Processing wheel will be spinning indefinitely. The following message is repeatedly printed in the console parameter_finalizeValue : ArnoldShadingNode1 name
Expected behaviour The published LiveGroup node could be copied with causing an infinite processing issue.
Actual behaviour The published LiveGroup node causes an infinite processing issue when copied.
Workaround Unknown.
Reproduced by support This bug has been reproduced in: Katana3.2v2 - Windows 7
Unable to reproduce bug in: Katana3.2v1 - Windows 7
Earliest version tested Katana3.2v1 - This issue doesn't appear in this version and has regressed