ID 410832 - Specific material names can become corrupted when imported from OBJ files

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Problem summary
Specific material names can become corrupted when imported from OBJ files. These names typically contain an underscore followed by several numbers. I.e. Material_11451

Customer reported version
modo.12.2v2

Customer reported platform
windows10

Steps to reproduce
1) Open Modo.
2) Select File > Import.
3) Import the provided OBJ file.
4) Select the shading tab, then expand the material group to reveal the material.
Result: The material will be imported with the incorrect name. The name should match the name of the mesh item.

Expected behaviour
Materials should retain their original name when imported from all file types.

Actual behaviour
Materials with specific patterns in their name can become corrupted when imported from OBJ files.

Workaround
Unknown.

Reproduced by support
This bug has been reproduced in:
13.1v1 - Windows 10, OSX 10.14.6
13.0v1 - Windows 10
12.2v2 - Windows 10
12.2v1 - Windows 10
12.1v2 - Windows 10
12.0v1 - Windows 10
11.2v3 - Windows 10
11.2v1 - Windows 10
11.1v1 - Windows 10
11.0v3 - Windows 10
10.2v4 - Windows 10, OSX 10.14.6

Earliest version tested
10.2v4 - Windows 10, OSX 10.14.6 - This issue appears to be in all versions of the product

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