Problem summary Specific material names can become corrupted when imported from OBJ files. These names typically contain an underscore followed by several numbers. I.e. Material_11451
Customer reported version modo.12.2v2
Customer reported platform windows10
Steps to reproduce 1) Open Modo. 2) Select File > Import. 3) Import the provided OBJ file. 4) Select the shading tab, then expand the material group to reveal the material. Result: The material will be imported with the incorrect name. The name should match the name of the mesh item.
Expected behaviour Materials should retain their original name when imported from all file types.
Actual behaviour Materials with specific patterns in their name can become corrupted when imported from OBJ files.
Workaround Unknown.
Reproduced by support This bug has been reproduced in: 13.1v1 - Windows 10, OSX 10.14.6 13.0v1 - Windows 10 12.2v2 - Windows 10 12.2v1 - Windows 10 12.1v2 - Windows 10 12.0v1 - Windows 10 11.2v3 - Windows 10 11.2v1 - Windows 10 11.1v1 - Windows 10 11.0v3 - Windows 10 10.2v4 - Windows 10, OSX 10.14.6
Earliest version tested 10.2v4 - Windows 10, OSX 10.14.6 - This issue appears to be in all versions of the product