State:New|TargetRelease:No Target|icon_bug|icon_modo|database:public|Resolution:Fixed|BugID:415681|
Problem summary
Displacement maps don't work on replicator items.
Customer reported version
modo.13.2v1
Customer reported platform
10.14
Steps to reproduce
1) Download and open the attached scene file.
2) Press the F8 key to open the Preview Render window.
3) Notice that the replicated spheres are not displaced and the surfaces are only tesselated.
4) Go to the Shader Tree, enable the Noise map and disable the Displacement map. Notice that this renders as expected.
Expected behaviour
Displacement map should work as normal.
Actual behaviour
Surface only gets tessellated and no actual displacement appears.
Workaround
Unknown.
Reproduced by support
This bug has been reproduced in:
13.2v1 - Windows 10
13.1v1 - Windows 10
13.0v1 - Windows 10
12.2v2 - Windows 10
12.1v2 - Windows 10
12.0v1 - Windows 10
11.2v3 - Windows 10
11.1v1 - Windows 10
11.0v3 - Windows 10
10.2v4 - Windows 10
Earliest version tested
10.2v4 - This issue appears to be in all versions of the product.
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