State:New|TargetRelease:No Target|icon_bug|icon_nuke|database:public|Resolution:Fixed|BugID:424874|
Problem summary
ScanlineRender node doesn't render points correctly when using Spherical Projection
Customer reported version
nuke.n/a
Customer reported platform
n_a_windows
Steps to reproduce
1) Open Nuke
2) Paste the below script into the Node Graph:
Camera2 {
translate {1 1 1}
rotate {-35 45 0}
name Camera2
selected true
xpos 630
ypos 33
}
ColorWheel {
inputs 0
centerSaturation 1
centerValue 0
gamma 0.45
name ColorWheel1
selected true
xpos 485
ypos -119
}
PositionToPoints2 {
display textured
render_mode textured
P_channel rgba
detail 0.023
pointSize 8.8
name PositionToPoints2
selected true
xpos 485
ypos -15
}
push 0
ScanlineRender {
inputs 3
conservative_shader_sampling false
projection_mode perspective
motion_vectors_type distance
name ScanlineRender2
selected true
xpos 473
ypos 54
}
3) Change the ScanlineRender node's projection mode from perspective to spherical
Expected behaviour
For the points to be rendered with a spherical projection:

Actual behaviour
The points are rendered with an orthographic perspective:

Workaround
Render 6 different views, and combine them in a SphericalTransform as a cube map input
Reproduced by support
This bug has been reproduced in:
Nuke 12.0v4 - Windows 10 - CentOS 7.7 - MacOSX 10.13
Nuke 11.0v1 - Windows 10
Nuke 10.0v1 - Windows 10
Nuke 9.0v1 - Windows 10
Nuke 8.0v1 - Windows 10 - CentOS 7.7 - MacOSX 10.13
Earliest version tested
Nuke 8.0v1 - This issue appears to be in all versions of the product
We're sorry to hear that
Please tell us why