ID 424874 - ScanlineRender node doesn't render points correctly when using Spherical Projection

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Problem summary
ScanlineRender node doesn't render points correctly when using Spherical Projection


Customer reported version
nuke.n/a


Customer reported platform
n_a_windows


Steps to reproduce


1) Open Nuke

2) Paste the below script into the Node Graph:

Camera2 {

translate {1 1 1}

rotate {-35 45 0}

name Camera2

selected true

xpos 630

ypos 33

}

ColorWheel {

inputs 0

centerSaturation 1

centerValue 0

gamma 0.45

name ColorWheel1

selected true

xpos 485

ypos -119

}

PositionToPoints2 {

display textured

render_mode textured

P_channel rgba

detail 0.023

pointSize 8.8

name PositionToPoints2

selected true

xpos 485

ypos -15

}

push 0

ScanlineRender {

inputs 3

conservative_shader_sampling false

projection_mode perspective

motion_vectors_type distance

name ScanlineRender2

selected true

xpos 473

ypos 54

}


3) Change the ScanlineRender node's projection mode from perspective to spherical


Expected behaviour
For the points to be rendered with a spherical projection:



Actual behaviour
The points are rendered with an orthographic perspective:




Workaround
Render 6 different views, and combine them in a SphericalTransform as a cube map input


Reproduced by support
This bug has been reproduced in:

Nuke 12.0v4 - Windows 10 - CentOS 7.7 - MacOSX 10.13

Nuke 11.0v1 - Windows 10

Nuke 10.0v1 - Windows 10

Nuke 9.0v1 - Windows 10

Nuke 8.0v1 - Windows 10 - CentOS 7.7 - MacOSX 10.13


Earliest version tested
Nuke 8.0v1 - This issue appears to be in all versions of the product

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