ID 294632 - Imported models do not retain locked channels

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Problem summary
Locked Channels don't export with assembly.

Customer reported version
modo.13.0v1

Customer reported platform
windows10

Steps to reproduce

1) Create a simple cube item.

2) Change the Rotation X, Y, and Z channels to 55.

3) Right-click the channels and select Lock/Unlock to lock the channels.

4) Now press the Ctrl+N keys to create a new scene.

5) Drag and drop this cube item into this new scene.

6) Notice that these channels aren't locked on the imported cube.

Expected behaviour
The cube's channels should remain locked.

Actual behaviour
The channels on the imported cube aren't locked.

Workaround
Unknown.

Reproduced by support

This bug has been reproduced in:
13.1v1 - Windows 10 - MacOS 10.13 - Centos 7

13.0v1 - Windows 10

12.2v2 - Windows 10

12.1v2 - Windows 10

12.0v1 - Windows 10

11.2v3 - Windows 10

11.1v1 - Windows 10

11.0v3 - Windows 10

10.2v4 - Windows 10 - MacOS 10.13 - Centos 7

Earliest version tested

10.2v4 - This issue appears to be in all versions of the product.

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