State:Closed|icon_bug|database:public|icon_mari|Resolution:Fixed|TargetRelease:4.6v2|BugID:408969|
Problem summary
Arnold Standard Surface shader's opacity map with 0.00 intensity displays black instead of transparent
Customer reported version
4.5v2
Customer reported platform
windows10
Steps to reproduce
1) Open Mari and create a new project using the Arnold Standard Surface shader with opacity channel
2) Add an environment light from the Lights palette
3) Add a procedural color layer to the Opacity channel with 0.00 intensity
result: The object is displayed as full black
Expected behaviour
Should be all transparent
Actual behaviour
The object displays pure black
Workaround
Using 0.001 fixes the issue
Reproduced by support
This bug has been reproduced in:
4.5v2 - Windows 10 - CentOS 7
4.5v1 - Windows 10 - CentOS 7
Earliest version tested
4.5v1 - This feature did not exist before this version
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