State:Closed|icon_bug|database:public|icon_mari|Resolution:Fixed|TargetRelease:4.6v2|BugID:414276|
Problem summary
Mari crashes when using 'Channel Mask' with a channel which is not connected to a shader input
Customer reported version
mari.4.6v1
Customer reported platform
windows10
Steps to reproduce
1) Open Mari and create a new project
2) Add a channel and make sure it is not connected to a shader input
3) Go to the Painting Palette, turn on the 'Channel Mask' and under Mask Channel select the channel created in step 2
result: Instant crash
Expected behaviour
Mari should not crash and it should use the channel regardless if whether it is connected to a shader input
Actual behaviour
Mari crashes
Workaround
Connect the channel to a shader input
Reproduced by support
This bug has been reproduced in:
4.6v1 - Windows 10 - CentOS 7 -regression
Unable to reproduce bug in:
4.5v2 - Windows 10 - CentOS 7
Earliest version tested
4.5v2 - This issue doesn't appear in this version and has regressed
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