State:New|TargetRelease:No Target|icon_bug|icon_nuke|database:public|Resolution:Fixed|BugID:416367|
Problem summary
VectorGenerator causes CUDA error when motionEstimation is local, and the input has a boundingbox different to the format, which can cause Nuke to crash
It errors in the Viewer saying: VectorGenerator1: CUDA Error: Unknown Error code: 700
In the terminal it says: A CUDA error occurred. Please restart to continue.
After the error, changing frame will freeze/hang/crash Nuke without a crash report dialog
This only effects Windows
Customer reported version
nuke.n/a
Customer reported platform
windows10
Steps to reproduce
1) Open NukeX
2) Paste the below script
CheckerBoard2 {
inputs 0
name CheckerBoard1
selected true
xpos 168
ypos -168
}
Crop {
box {520 335 1610 1185}
name Crop1
selected true
xpos 168
ypos -96
}
VectorGenerator {
name VectorGenerator1
selected true
xpos 168
ypos -70
}
3) View VectorGenerator and view the motion channel, the node will error:


6) Change frame, Nuke will freeze/hang/crash without a crash report dialog
Expected behaviour
For the motion vectors to be viewed
Actual behaviour
The node errored, then crashed Nuke
Workaround
Add a Reformat node with black outside enabled before the VectorGenerator
Reproduced by support
This bug has been reproduced in:
Nuke 12.0v3 - Windows 10
Nuke 11.3v1 - Windows 10
Nuke 11.2v1 - Windows 10
Nuke 11.1v1 - Windows 10
Nuke 11.0v1 - Windows 10
Nuke 10.5v1 - Windows 10
Nuke 10.0v1 - Windows 10
Nuke 9.0v1 - Windows 10
Nuke 8.0v1 - Windows 10
Unable to reproduce bug in:
Nuke 12.0v3 - CentOS 7.7 - MacOSX 10.13
Earliest version tested
Nuke 8.0v1 - This issue appears to be in all versions of the product on Windows
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