ID 414797 - Particles to Array produces incorrect values when Particle Simulation is recomputed.

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Problem summary

After running Compute Simulation, Particles to Array generates each point at the same position over time. To fix it, you have to disconnect and then reconnect Particle Simulation.

Customer reported version
modo.13.2v1

Customer reported platform
10.15

Steps to reproduce

1) Download and open the attached scene.
2) Go to the Setup layout and move to the last frame in the timeline.
3) Select the Particle to Array node to visualise the array. It should be a funnel shape.
4) Click Compute Simulation to rebake the particle sim.
5) Notice how the array has turned into a circle.
6) In the Schematic viewport disconnect and then reconnect the link between Particle Simulation and Particles to Array.
7) Notice that array turns back into a funnel shape.

Expected behaviour

Particles to Array extracts correct values if Particle Simulation is recomputed.

Actual behaviour

Particles to Array extracts wrong values if Particle Simulation is recomputed.

Workaround

Disconnect and then reconnect the Particle Simulation.

Reproduced by support

This bug has been reproduced in:

13.2v1 - Windows 10 - OSX 10.14 - Centos 7

13.1v1 - Windows 10

13.0v1 - Windows 10 - OSX 10.14 - Centos 7

Earliest version tested

13.0v1 - This feature did not exist before this version.

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